1OpenTTD古巴OpenTTD的情景

在这篇文章中我为我的OpenTTD古巴的情况提供文档和支持

所以, I’ve finally got back to OpenTTD and got back to scen­ario mak­ing. I’ve spent a few weeks tinker­ing with dif­fer­ent ways of gen­er­at­ing the best height­maps and have settled on a cubic func­tion. The basic prob­lem is that OpenTTD only sup­ports 16 dif­fer­ent heights. If you scale this evenly to your over­all ter­rain then you get rather large increases in height before you actu­ally go up a level in the OpenTTD world (e.g. - 在 联合王国的最高点是本尼维斯在1344米。被分成 15 这是高度每增加90米).  This does­n’t pro­duce a ter­rain that seems real­ist­ic (e.g. 曼彻斯特和谢菲尔德之间的奔宁山脉是唯一 5 OpenTTD tiles high at max­im­um — it is easy to build a rail line right over this!).  第一解决方案是使用更合适的高度的增加为每个级别, but this res­ults in the top of all hills and moun­tains appear­ing “carved off” which is far from ideal. I real­ised that as you get highest, the amount of land at that height decreases dra­mat­ic­ally. E.g. 有大量的土地0米和50米以上的海平面之间, but very very little between 1000m above and 1344m above. Giv­ing each height equal import­ance isn’t necesary. I real­ised I could use a scal­ing factor which has the effect of redu­cing this sharp peak effect. Basic­ally what this means is that the height­map is more sens­it­ive to real height changes at low alti­tudes — so we get lots of detail at low alti­tude where most of the land actu­ally is. We still take account of high­er peaks though and don’t carve the top off any­thing.

真正的高度这导致OpenTTD水平增加古巴高度图是

20, 70, 120, 170, 230, 290, 340, 410, 490, 570, 670, 780, 900, 1090, 1610

正如你可以看到, 5 levels cov­er the first 250m real meters, 4 levels cov­er the next 250m, 4 levels cov­er anoth­er 500m and the final 2 levels are for heights above 1km. From both a visu­al and game­play per­spect­ive this seems to provide a optim­al solu­tion

但愿反馈此方案将是积极的 (等会我自己播放后它) - 如果是的话,我会用这个改进系统的新版本 联合王国 scen­ario

链接

发布 1.00, 3RD 四月 2012

  • 牌照 - CC-BY-NC-SA 3.0
  • 弹出式U-LA-系统蒸发散 1/250 of real fig­ure
  • 使用增强 (立方体功能) 从SRTM4数据高度图
  • COM-PAT-IBLE与OpenTTD的 1.1.0 向上
  • Requires ECS Vec­tors
  • No oth­er New­GRFs enabled
  • 约 80 cit­ies
  • 4 Banks — in the only towns with big enough pop­u­la­tions
  • 5 BREW-ER-IES - 从RateBeer.com
  • 0 煤矿
  • 3 炼油-IES - HTTP://en.wikipedia.org /维基/ List_of_oil_refineries#古巴 (哈瓦那, 百为-GOS, 古巴圣地亚哥)
  • 1 石油钻机 - 离北部海岸 - HTTP://www.bbc.co.uk/news/world-latin-america-16642286
  • 0 油井在陆地上
  • 3 金矿 (placetas, 圣 - 你 - 八月浴缸, Pin­ar del Rio)
  • 1 炼钢厂 (金枪鱼)
  • 0 铁矿山
  • 很多养殖场 / 水果植物 - 一个系统蒸发散 - 30% 土地面积和使用 20% 在这个人口工作
  • 3 船厂 (哈瓦那, 圣 - 你 - 八月浴缸, 关塔那摩)
  • 2 游览主义CEN-TERS - 巴拉德罗海滩, cien­fue­gos
  • 0 vehicle factor­ies
  • 0 power sta­tions
  • Anim­al Farms?
  • Chem­ic­al Plants?
  • 因子-IES?
  • 鱼ING理由?
  • 森林?
  • Fur­niture factor­ies?
  • 玻璃作品?
  • 造纸厂?
  • 印刷厂?
  • 沙窖?
  • 锯木厂?
  • 纺织厂?
  • Tin­ning factor­ies?
  • 水线上,层?
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